Credits and Licenses
Return to Whisper of the Divine
Whisper of the Divine is made by one person, and also by everyone below. This game stands on licensed art, purchased tools, and a very large amount of open source software. Thank you, all of you.
Dedication
This game is dedicated to the memory of my younger brother, Kristian.
September 21 is his birthday. It has been almost eleven years since he passed away from a brain tumor, but he is still a part of everything I build.
Art and Animation
| Who | What | License |
|---|---|---|
| Synty Studios | 3D models, character rigs, animations, texture atlases, and UI iconography from POLYGON, SIDEKICK, SIMPLE, ANIMATION, and INTERFACE product lines | Synty Standard License |
| Kevin Iglesias | Villager labour animations and hand-tool props, Human Animations | Unity Asset Store license |
Sound
| Who | What | License |
|---|---|---|
| EminYILDIRIM | Lvl Up Sound | CC-BY 4.0 |
| LittleRainySeasons, Freesound | Wow Sound | CC0 |
| spookymodem, Freesound | Unrolling Scroll | CC0 |
Additional music and sound effects are licensed from commercial royalty-free libraries. Full library credits are being finalized and will be listed here.
Typography
| Who | What | License |
|---|---|---|
| Natanael Gama | Cinzel | SIL Open Font License 1.1 |
| Igino Marini | IM Fell DW Pica | SIL Open Font License 1.1 |
| JetBrains | JetBrains Mono | SIL Open Font License 1.1 |
| DejaVu Fonts project | DejaVu Sans Mono | DejaVu, Bitstream Vera license |
| Canonical Ltd., Noto authors, Hack authors | Ubuntu-Light, Noto Emoji, and Hack | Ubuntu Font Licence 1.0, OFL-1.1, MIT |
Open Source Software
The game is built in Rust on the Bevy Engine. Every open source package below ships in the game, and the full set of license texts is included with the game as a third-party licenses file.
- Bevy Engine, wgpu, naga, and winit
- egui and bevy_egui
- kira, bevy_kira_audio, cpal, and Symphonia
- serde, RON, image, glam, and rand
- reqwest, bevy_mod_reqwest, tokio, rustls, and webpki-roots
- bevy_mod_outline, gilrs, tracing, and windows-rs
- More than 600 other open source Rust packages, all listed with their license texts in the game's third-party licenses file
The AI Pioneers
This game's whispers are understood thanks to decades of AI research. Thank you to the pioneers at companies like Anthropic, OpenAI, and Google, and to everyone behind the open source and open weight projects shared on Hugging Face. The village listens because of your work.
Above All
To my wife, for her amazing support. And to my kids, for giving me the motivation to go after my goals. This game exists because of you.
To Nana and Rara, who took care of the kids so I could have whole days to build this game. Those days are in here.
To my brother Geoff, and my closest friends Benjie, Stephen, and Jon. They have always been very supportive, and they have all been like brothers to me. I hope this will be the first of many games, and I hope the next one is something we can all sit down and play together at our next LAN party.
And to my friend Tim Cox, for starting the conversation that sparked this whole idea, and for his support of it ever since.