Credits & Licenses

← Whisper of the Divine

Whisper of the Divine is made by one person, and also by everyone below. This game stands on licensed art, purchased tools, and a very large amount of open source software. Thank you, all of you.

Art & Animation

WhoWhatLicense
Synty Studios3D models, character rigs, animations, texture atlases, and UI iconography (POLYGON, SIDEKICK, SIMPLE, ANIMATION, and INTERFACE product lines)Synty Standard License
Kevin IglesiasVillager labour animations and hand-tool props ("Human Animations")Unity Asset Store license

Sound

WhoWhatLicense
EminYILDIRIM"Lvl Up Sound"CC-BY 4.0
LittleRainySeasons (Freesound)"Wow Sound"CC0
spookymodem (Freesound)"Unrolling Scroll"CC0

Additional music and sound effects are licensed from commercial royalty-free libraries. Full library credits are being finalized and will be listed here.

Typography

WhoWhatLicense
Natanael GamaCinzelSIL Open Font License 1.1
Igino MariniIM Fell DW PicaSIL Open Font License 1.1
JetBrainsJetBrains MonoSIL Open Font License 1.1
DejaVu Fonts projectDejaVu Sans MonoDejaVu (Bitstream Vera) license
Canonical Ltd. / Noto authors / Hack authorsUbuntu-Light, Noto Emoji, and Hack (embedded in the in-game tuning UI)Ubuntu Font Licence 1.0 / OFL-1.1 / MIT

Open Source Software

The game is built in Rust on the Bevy Engine. Every open source package below ships in the game, and the full set of license texts is included with the game as a third-party licenses file.

The AI Pioneers

This game's whispers are understood thanks to decades of AI research. Thank you to the pioneers at companies like Anthropic, OpenAI, and Google, and to everyone behind the open source and open weight projects shared on Hugging Face. The village listens because of your work.

Above All

To my wife, for her amazing support. And to my kids, for giving me the motivation to go after my goals. This game exists because of you.

And to my friend Tim, for starting the conversation that sparked this whole idea, and for his support of it ever since.